Just a few days after exiting its early access stage and becoming a “full” game, Supergiant’s Hades has already managed to hit 1 million total sales. Of this number, about 300,000 occurred since its official release.
In its announcement on Twitter, the developer thanked players for not only purchasing the game, but for helping to shape its development during the early access phase. During this period, it was only available on PC, but it has since released for Nintendo Switch, as well.
Hades has now sold more than 1,000,000 copies.
700,000 of these were during our Early Access development. To all our Early Access players: Thank you so much. We designed Hades for Early Access, believing you could help us make a better game. That’s just what you did. #HadesGame pic.twitter.com/ueuG4lDMz8
— Supergiant Games ? HADES v1.0 is Out!! (@SupergiantGames) September 20, 2020
GameSpot critic Suriel Vazquez played it on both systems for our Hades review, and awarded the game a 9/10. He did note, however, that the Switch’s small screen can make reading text an issue in handheld mode.
Prior to developing Hades, Supergiant Games was already an acclaimed developer with Pyre, Transistor, and Bastion under its belt. Hades takes things in a more procedurally generated direction than the developer’s past work, and its clever twists on the roguelike formula and satisfying combat have made it a hit, if those sales numbers are any indication.
The game had been in early access for nearly two years before its most-recent update. Along with new gameplay and item changes, additional story elements, and even new environments, the v1.0 version of Hades introduced the game’s true ending. Cross-save between Switch and PC will let you play on both systems without losing progress. However, the feature was not ready by the game’s release date and will be added further down the line.
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