Monster Hunter Rise has been revealed as the next Monster Hunter game for Switch, and unlike Monster Hunter Generations Ultimate it’s been built from the ground up for Nintendo’s hybrid portable. The initial announcement trailer (below) gave us a look at the new game, but now more information has come to light.
YouTube Monster Hunter superfan Arekkz has spoken to Capcom community manager “Socks” about the upcoming game, and he’s dug up some new details on the Switch exclusive. Socks talks about what fans can expect, including information about post-launch content and some information about its engine and performance.
You can watch a summary of Arekkz’s Q&A below–it seems that the actual interview was not recorded or usable, though, so it’s a recitation of the information he received.
From his interview, Arekkz learned that Rise won’t be an open world game, but it will build on the exploration mechanics in Monster Hunter World, meaning that monsters and hunters can travel between different regions during gameplay without any loading screens. As the game’s name suggests, there will be a greater element of verticality in the level design here than in previous Monster Hunter games.
The game will also, Socks confirmed, receive post-launch support, meaning that there will be new content added after launch. There are no details available yet, as the developer is focused on getting the game complete, but the aim is to keep players coming back for a long time.
Arekkz was also able to confirm that the game is running on the RE Engine–the same engine as Resident Evil 7–and that it is targeting a 30fps frame rate. This is the same frame rate players experienced in the console versions of Monster Hunter World.
Monster Hunter Rise will release on March 26, 2021. Check out GameSpot’s preorder guide to see all the different editions and bonuses.
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