Unprecedented Tidal Disruption Shown In Artistic Animation [Video]

KEY POINTS

  • Tidal disruption involves death by spaghettification of a nearby star to a black hole
  • Spaghettification  occurs when a star is devoured by a black hole
  • Astronomers can now better understand how supermassive black holes behave

The last moments of a star dying by spaghettification have been demonstrated in an artistic animation as scientists made a recording of what happens when a black hole rips a star apart when it gets too close. The phenomenon happened just 215 million light-years from Earth, making the scientists’ observation unprecedented.  

By using the European Southern Observatory’s Very Large Telescope and New Technology Telescope, the Las Cumbres Observatory global telescope network and the Neil Gehrels Swift Satellite, a team of scientists was able to record a phenomenon called tidal disruption event. 

In a study published in Monthly Notices of the Royal Astronomical Society, the team explained that tidal disruption involves death by spaghettification

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Gutenberg Technology Helps Cengage Accelerate Digital-First Content Disruption in Higher Education

Content Platform Provider Supports eReader capabilities for Cengage Unlimited’s library of 14,000 eTextbooks

Gutenberg Technology (GT), provider of the premier end-to-end content management platform, today announced its partnership with Cengage, an education and technology company and the largest US-based provider of teaching and learning materials for higher education, to bring eTextbooks and study tools to millions of college students across the U.S. GT’s publishing platform, has aided Cengage in rapidly bringing its content library to market, hosting more than 14,000 eTextbooks that are available to Cengage subscribers.

Through this partnership, GT helps support the content engine behind several product offerings within Cengage Unlimited, the first all-access subscription service for the college textbook and course materials market, which has helped more than 2.2 million college students save more than $200 million on textbooks and course materials. Cengage leverages the power of GT’s authoring tool to transform static text, media, and assessments

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Council Post: The Disruption Era: The Future Of Coworking

Yanie Durocher; founder of POMPOM Creative focused on lifestyle brands for China’s marketplace for PR/Social/Content. IG @YanieYanson

The pandemic was a total unforeseen surprise, taking us unprepared to face what was about to come. Here one of the biggest world shifts happened: We started working from home.

The concept of remote working isn’t new. Still, even though some people were already used to a home office, most weren’t. Living rooms became the new workspaces, dining tables became the new desks, pajamas became the new suits while Zoom and Tencent became the new conference rooms.

Companies are slowly beginning to think about how they are going to reopen and while some companies are sticking to the work from home model for the foreseeable future. However, working 100% remotely seems unlikely, since human connection is one of our most important needs, along with safety according to Buffer.

My firm is based

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Five Steps To Innovation For CRE Companies That Minimize Workflow Disruption

Arian Nemati is Co-Founder and CEO at ADEx and Ecognitionlabs.com, an AI research and development company.

Change can be hard, especially if you’re implementing a new strategy. It may also be risky to take processes and methodologies that seemed to have worked in the past and change them up without knowing the outcome. But it’s the only way for a business to grow. 

Commercial real estate companies have been historically slow to innovate and adapt to new technologies. There are many reasons for this, but more and more CRE companies are learning how to add innovation and technology without disrupting their workflow. They’re learning how to spend the right amount of time in the research and development phase, prioritize training and leave room for a learning curve. 

CRE companies that want to lead the industry must prioritize technology and innovation. This doesn’t mean everything has to change, but it

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The Disruption Of The Consulting Industry Is Here

CEO and Managing Partner at Infosys Consulting, a leading business and technology consultancy.

With the world of work having experienced massive disruption over the past several months, a return to normalcy has slowly begun. However, in my view, the new normal ahead is yet to be fully defined, but it’s destined to look much different as companies and employees navigate unchartered territory. This unknown working model also includes us as consultancies and advisors — those who have been challenged as an industry to keep work going virtually without the in-person environment we have anchored much of our existence to.

The consulting space has long been an industry with a heavy reliance on large in-person teams traveling to client locations every week. It’s also been critical for us for networking with client stakeholders and building strong personal relationships. On any given Monday morning, you can bet every third seat

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Analysis: Microsoft’s acquisition of Bethesda is a massive disruption for the video game industry

Microsoft’s acquisition of Bethesda Softworks will put the company in control of some of the last generation’s strongest franchises. (Xbox Wire image)

Microsoft started its working week by announcing that it intends to purchase ZeniMax Media, the parent company of Bethesda Softworks, for $7.5 billion. Bethesda, in turn, has spent the last two console generations scooping up various intellectual properties, to the point where its current lineup of software is a murderer’s row of classic, ongoing, and current hits.

The result is a sort of Matryoshka doll of associated outcomes; every time you look at this deal, you can see a couple more major effects. Microsoft will add to its portfolio several of the most widely-known and popular franchises in the current video game market, including the Elder Scrolls series (Morrowind, Oblivion, Skyrim, etc.), Doom, Wolfenstein, Dishonored, Fallout, Prey, and The Evil Within.

While Bethesda has a mixed

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