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A version of this article first appeared in the fall 2020 Artnet Intelligence Report, which you can download for free here.
These founders, visionaries, and upstarts are part of Artnet’s New Innovators List. Whether developing new software or constructing novel platforms for exchange, these six innovators remind us that you can’t build the future with outmoded tools.
See the complete list of the New Innovators here and check back for more in-depth profiles in the coming days.
Tyler Woolcott, 38, Director of StudioVisit, London
Tyler Woolcott, Owner StudioVisit London.
Thanks to Tyler Woolcott, artists can now make much-needed money by offering bespoke visits to their studios, priced up to £250 per person. “They are fully in control,” Woolcott says. “StudioVisit gives artists the tools to become a self-sustaining, independent institution.” The expat American has nearly 40 artists on his books—and the list is growing. Tours are by necessity mostly virtual
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“How We Got to the Moon”, out today (Oct. 6) peels back the curtain to expose the true story of NASA’s Apollo program and how people from all walks of life worked together to accomplish the impossible.
The new children’s book, fully titled “How We Got to the Moon: The People, Technology, and Daring Feats of Science Behind Humanity’s Greatest Adventure” (Random House Children’s Books, 2020) and written and illustrated by New York Times bestselling author and illustrator John Rocco, who wrote and illustrated “Blackout” and illustrated the famed series “Percy Jackson,” goes on sale today (Oct. 6).
The book takes an immersive approach to NASA’s “moonshot” Apollo program, exploring the science behind the Apollo 11 journey and introducing some of the people who made the first crewed moon landing possible.
“I wanted to make a book that I would have loved as a kid as a kid … and
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Art from a cinematic concept artist adorns the MSI GE66 Raider Dragonshield Limited Edition Gaming laptop.
© Provided by Windows Central
What you need to know
- MSI announced the GE66 Raider Dragonshield Limited Edition gaming laptop.
- The laptop features concept art from Coli Wertz.
- The laptop features powerful internals and up to a 300Hz display.
The MSI GE66 Raider is a beast of a gaming laptop, and you can now get that beast adorned in a custom Dragonshield design. The MSI GE66 Raider Dragonshielf Limited Edition gaming laptop features concept art from Coli Wertz, who worked on the Star Wars prequel trilogy, Rogue One: A Star Wars Story, Iron Man, and Captain America: Civil War and other famous films. The gaming laptop packs in plenty of power and impressive internals, but those come at a starting price of $2,899.
The MSI GE66 Raider features up to a 10th Gen Intel
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“The future of the economy depends on data and analytics,” argues entrepreneur Adam Hadley, the founder and CEO of the data consultancy QuantSpark. The trouble is, he argues, too many of those who evangelise about the power of turning data into insight aren’t terribly good at delivering commercial advice that is genuinely actionable.
That warning will resonate with many companies that have drunk the data Kool-aid, often at great expense, only to be presented with a seemingly endless array of dashboards and decks. Translating that intelligence into competitive advantage – earning a return on the investment, in other words – often proves tricky.
It is this issue that QuantSpark set out to confront, Hadley explains. To be of any use, data consultancy has to offer a combination of strategy – understanding the business and its problems – and technical capability – providing solutions to those problems through data science and
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Since 1979, the Ars Electronica Festival in Austria brings together artists, scientists, engineers and a curious public. This year seemed no different. The exhibits, performances, workshops, talks, and discussions attracted thousands of visitors and hundreds of artists to the main festival sites in the city of Linz. Still, this year was different. Due to the ongoing pandemic and travel restrictions, many people weren’t able to visit Linz in person. But fittingly for an arts and technology festival, Ars Electronica found a creative digital solution.
Certain parts of the festival were available via online video channels and attendees could connect in digital hubs. The channels not only broadcast some of the events in Linz, but also gave a platform to various science art sites around the world.
It’s difficult to make virtual events engaging. Attendees will never have the same sense of connection and the feeling of “being there” as if