MIT Sloan Management Review Announces in One of the Largest Ever Studies of Corporate Culture the 2020 Culture Champions

CAMBRIDGE, Mass. and MILL VALLEY, Calif., Oct. 14, 2020 /PRNewswire/ — Today, MIT Sloan Management Review announced the 2020 Culture Champions, as determined by the Culture 500, a groundbreaking study that scientifically compares the corporate cultures of more than 500 of the largest companies driving the U.S. economy.

The Culture Champions list comes out of the Culture 500, a large-scale, interactive research study conducted by researchers at the MIT Sloan School of Management. Studying over 1.4 million Glassdoor reviews from more than 500 of the largest employers in the United States, the Culture 500 is notable for its large scale — it is one of the largest studies of corporate culture ever conducted — and use of groundbreaking AI technology developed at MIT to make sense of over a million employee reviews.

The standout organizations in the study, the 21 Culture Champions were recognized because their employees

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Ada Lovelace Day – tackling the toxic tech ‘bro culture’

Ada Lovelace Day, which is held on the second Tuesday of October each year, is meant to be a vehicle to celebrate women’s achievements in science, technology, engineering and maths (STEM). 

Although the COVID-19 pandemic has resulted in the annual live event at London’s Institution of Engineering and Technology moving online this year, its laudable aim is to promote potential new role models in order to encourage girls to embark on a STEM career and encourage those already in one to stay.

But the reasons for them choosing to do so are not necessarily very clear if the findings of a report by Women Who Tech entitled ‘The State of Women in Tech and Startups’ are to be believed. The study reveals that a huge 48% of the 1,000 or so females interviewed have experienced some form of harassment, with 63% of those affected being subjected to sexism and 43%

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Tech Isn’t The Answer To Your Work-From-Home Culture

Ashish Kachru is Co-Founder and CEO of Altruista Health, developer of the industry’s leading care management and population health platform.

There’s a lot of buzz about what the workplace will look like once the pandemic is over. I believe we are in a great sifting process in the economy in which weak companies will fail and good companies have a chance to become great. It may surprise you that, even as the CEO of a technology company, I don’t think technology will drive the successes.

A recent McKinsey & Company study says we are headed for a future that mixes remote work arrangements with office-based work. However, the more I read and talk with employees at my company, the more convinced I am that employers are about to overlook one huge threat that comes with a heavily emerging work-from-home environment. Relying too much on technology in a work-from-home

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MST Solutions Doubles Down on Culture and Innovation to Drive Next Wave of Growth

The digital services company realized record results amid rapid shifts in the industry

The second quarter introduced seismic shifts in the health care, public sector, and manufacturing industries, and MST Solutions, Arizona’s leading Salesforce CRM and marketing automation consulting partner, quickly responded to meet the new demands of these sectors by introducing a new licensing solution, and two Salesforce solutions. As a result, the company has reported better than anticipated Q2 growth and beat its first-half goals by double digits.

The MST Licensing Solution for Salesforce, an all-in-one cloud platform built specifically to allow licensing organizations to automate licensing, permitting, and enforcement processes, and support virtual operations, was introduced at a pivotal time when many organizations were forced to halt in-person services. However, most were not set up to go virtual as they still relied heavily on paper-based, manual processes. The cloud-based Licensing Solution alleviated this reliance and enabled a

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How ‘Halo’ Veteran Harold Ryan Plans To Revolutionize Game Studio Culture

Given the imminent arrival of the PlayStation 5 and Xbox Series X, the recent releases of games like like Crash Bandicoot 4 and Star Wars: Squadrons, and with countless blockbusters on the horizon, you’d be forgiven for losing track of every major gaming development–even if they had the potential to fundamentally transform the way the industry operates. This month, ProbablyMonsters took another step towards shaping how games could be made, and it’s one you shouldn’t overlook.

The company, which exists to “unite, guide, and empower talented teams to create exceptional interactive experiences”, announced the creation of its third, yet-unnamed studio, led by creatives from the critically acclaimed Borderlands and Torchlight franchises. The chief architect behind this, ex-Bungie CEO Harold Ryan, is no stranger to success–and he doesn’t plan on breaking old

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Experian North America Expands Commitment to Culture of Inclusion With First Chief Diversity, Inclusion & Belonging Officer

Wil Lewis brings decades of diversity and inclusion expertise and leadership

Expanding on Experian North America’s commitment to a culture of diversity and inclusion, the company announced today Wil Lewis will join the organization as its first-ever Chief Diversity, Inclusion and Belonging Officer. In this role, Lewis will build upon Experian North America’s award winning programs to reflect the employees, clients and communities it serves, further the company’s commitment to diverse representation and continuously evolve the workplace culture where all employees are celebrated for bringing their whole selves to work. He most recently served as Senior Vice President, Global Diversity and Inclusion Executive for Bank of America.

“Embracing a truly inclusive culture, where everyone feels a real sense of belonging, is critical to building a diverse workforce and fostering innovation,” said Experian North America CEO Craig Boundy. “Our diversity and inclusion efforts have always focused on how we can contribute

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3D Cell Culture Market Development Status, Emerging Technologies, Regional Trends and Comprehensive Research Study

The MarketWatch News Department was not involved in the creation of this content.

Sep 29, 2020 (AmericaNewsHour) —
Global 3d Cell Culture Market was valued at USD 1.1 Billion in the year 2017. Global 3D Cell Culture Market is further estimated to grow at a CAGR of 30.6% from 2019 to reach USD 8.68 Billion by the year 2025. North America region holds the highest Market share in 2017 and European Market is considered as the fastest growing Market in the forecasted period. At a country level, U.S & U.K are projected to grow strongly in the coming years.

Major market players in 3D Cell Culture Market are Corning, Lonza, Thermo Fisher Scientific, 3D Biotek, Synthon, Becton, Dickinson & Company, Merck & Co. Inc., Nano 3D Biosciences Inc., Sigma Aldrich Corp., Nano 3D Biosciences Inc., and brief information of other 10 companies will be provided in the report. Rising research

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Lessons from ex-Google employees about productivity and culture

Ex-Google marketeer Ismail Jeilani founded edtech platform Scoodle.

Ismail Jeilani



Ismail Jeilani


How long were you at Google, and what did you do while you were there?

I was at Google for about a year as an associate account strategist.

In simple English, that meant helping businesses in the UK and Ireland improve their advertising campaigns. By showing the right ads to the right people at the right time, both consumers and businesses are happy.

What did you learn while working there?

I obviously learned a lot about digital marketing. By helping so many businesses, I was able to get pretty comfortable setting up and optimizing marketing campaigns for businesses of almost any size.

The importance of being around smart people is that – without realising – you raise your standards and you raise your expectations of success. This can be really powerful, regardless of what you do in the future.

I

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The DOJ asked Congress to erode big tech’s legal protections as Trump accused firms of anti-conservative bias and ‘cancel culture’



a man looking at the camera: Attorney General William Barr (center) listens during a discussion with state attorneys general on social media abuses hosted by President Donald Trump in the Cabinet Room at the White House in Washington, September 23, 2020. REUTERS/Tom Brenner


© Provided by Business Insider
Attorney General William Barr (center) listens during a discussion with state attorneys general on social media abuses hosted by President Donald Trump in the Cabinet Room at the White House in Washington, September 23, 2020. REUTERS/Tom Brenner

  • Attorney General William Barr announced Wednesday the Department of Justice has submitted legislation to Congress to reform the part of the US law that gives tech companies broad powers to moderate their platforms.
  • Barr said the proposed legislation is aimed at “requiring greater transparency and accountability when platforms remove lawful speech.”
  • The legislation follows on from an executive order issued by President Trump in May targeting social media for alleged anti-conservative bias.
  • Trump often claims online platforms are biased against conservatives, but has provided minimal evidence backing this up. 
  • Visit Business Insider’s homepage for more stories.

President Trump is ramping up the pressure on social media companies.

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Work from home culture to continue post COVID-19 but technology has to improve: Bill Gates



Bill Gates wearing a suit and tie: Work from home culture to continue post COVID-19 but technology has to improve: Bill Gates


© India Today Group
Work from home culture to continue post COVID-19 but technology has to improve: Bill Gates

Microsoft co-founder and billionaire philanthropist Bill Gates has said that work from home culture will remain prevalent even after the COVID-19 pandemic ends. Gates said that the WFH has worked well for some people and hoped that it would continue post-pandemic too.

“But once this pandemic ends, we will rethink on what percentage of time we spend in offices… 20, 30, 50 per cent. Lots of companies will expect their employees to spend well below 50 per cent of their time in offices and maybe the rest of the companies will go the normal way,” Gates said during an online business summit held by The Economic Times.

Talking about his own experience, Gates said he it’s an eye-opening year for him as he got time to do “much more”. The billionaire

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