People with established careers are terrible sources of advice on how to break into their chosen field. When I was a baby writer, I attended numerous panels about getting established, where writers a generation or two older than me explained how to charm John W Campbell into buying a story for Astounding Stories. This was not useful advice. Not only had Campbell died six days before I was born, but he was also a fascist.
I have two careers, one in tech and the other in SF, a peanut-butter-and-chocolate combo that’s got a long history in the field, and I am often asked how to break into both fields. I know an awful lot about how to sell a story to Gardner Dozois, who stopped editing Asimov’s sixteen years ago and died two years ago, but I know nothing about pitching contemporary SF editors.
It’s been a rough week for Cyberpunk 2077, as Bloomberg’s Jason Schreier reported, and CDPR leadership confirmed, that they were explicitly going back on their previous statements about crunch and mandating that the team work an extra day a week until launch to get the game out on time for its November 19 release.
Schreier reports that really, crunch has been going on for a long time for many members of the CDPR Cyberpunk team, but this was a decree that stated it outright. And CDPR’s Adam Badowski wrote a public statement expressing how hard it was to make the decision and that the “majority” of the team understood:
Now, in an effort to change the topic of conversation, CDPR has debuted a new Cyberpunk trailer starring Keanu Reeves which aired during the NBA game yesterday:
If you didn’t understand Keanu is literally a character in
(Bloomberg) — Polish video game developer CD Projekt Red told employees on Monday that six-day work weeks will be mandatory leading up to the November release of the highly anticipated Cyberpunk 2077, reneging on an earlier promise to not force overtime on the project.
Red, a subsidiary of Poland’s biggest gaming company CD Projekt SA, has been criticized previously for engaging in “crunch,” an industry term for excessive overtime in game development. The practice often lasts for weeks and can stretch out for months or even years. CD Projekt Red co-chief executive officer Marcin Iwinski last year told gaming website Kotaku that the company would be