UK-based educator Shahneila Saeed’s new book ‘How To Raise a Tech Genius’ details the deeper technology we should learn and teach coming generations, and why we should not be intimidated
Machine architecture, the fetch-execute cycle, binary conversions, error-checking in encryption: how do you teach these heavy topics, typically featured in A-level or intermediate levels of schooling, to an 11 or 12 year-old? How To Raise A Tech Genius: Develop Your Child’s Computing Skills Without Spending Any Money (Hachette India) by Shahneila Saeed breaks this down for parents, students and teachers alike.
There are hundreds of books and films out in the world about how today’s and the future’s netizens should navigate social media. How To Raise A Tech Genius is about responsible rather than safe use. Shahneila, an educator of computing science, says, over a video call, “It is also about being able to prevent negative things from happening as
Experiential museums—designed to provide visitors with interactive experiences—faced a big problem as coronavirus restrictions were eased: How to boost sanitization measures while demonstrating to visitors that these high-touch spaces were still safe to enter and enjoy.
Many operators of such spaces say they have been able to retain their interactive, immersive identities to a surprising degree as they and their guests navigate the challenges of the coronavirus pandemic.
The masks now required for visitors six years old and up might have made it harder to pick up the scents of the Chromaroma exhibit, for example, at the Houston outpost of the Color Factory, an art exhibit dedicated to color. So the museum amplified the scents.
The Color Factory’s ball pits in Houston and New York now require everyone over a certain age to wear a
Two of our bright minds in Detroit are on a mission. Dr. Alecia Gabriel and Dierdre Roberson, two scientists who graduated from Cass Tech High School, want to enrich the lives of young teens and preteens in our community and help diversify the field of science. To do this, the duo created a fun new experience in a box called The Lab Drawer. They joined Tati Amare via to Skype talk about the box which can be delivered to your home.
The goal of The Lab Drawer is to help kids have fun learning STEAM, or science, technology, engineering, art, and mathematics. The box is geared to kids aged 10-14 and according to Gabriel and Roberson, it helps kids connect the science they experience every day to scientific principles. Each box, which is delivered monthly and costs $44.99, involves a fun creative activity that kids can do. For example, the
Mark J. Migliaccio announces the release of ‘1st Generation Rich’
ALBUQUERQUE, N.M., Sept. 30, 2020 (GLOBE NEWSWIRE) — Mark J. Migliaccio wanted to open the eyes of anyone who always wanted to start a business or invest in real estate but never knew how to get started. He wants to show that there are many more options to the daily grind and “working in a job you dislike with people you would never invite to one of your barbecues.” It is for these reasons that he writes “1st Generation Rich” (published by Archway Publishing), a book about how to build a money-generating machine that pays all your bills, become 1st Generation Rich while having fun doing it.
In this guide to building wealth, Migliaccio explores how to build a business that puts one in control of his/her valuable time, master the art of making money by investing in real estate
ASHLAND — Learning through creativity and being creative while learning is something the Ashland Public Library will support with its new Design, Create, Play Kit.
The kit is part of a statewide initiative that focuses on engaging children’s natural curiosity about the world, including those interested in building Science, Technology, Engineering, Arts and Math (STEAM) skills.
Library Manager Margaret Schachte said items in the kit, which can be used in the library and in some cases borrowed, include two iPads, two Chromebooks (which are on back order), animation software, a digital camera, a Silhouette Digital Fabricator and fabrication software, and 3D Snap Circuits.
Meant for use by children in grades two to seven, the kits help them learn essential skills for school and life, and give them an early start on concepts like critical thinking, problem solving and familiarity with simple technology.
Danielle Herro serves as associate professor in the Clemson University College of Education. Image Credit: College of Education
A group of researchers from the Clemson University College of Education will use a more-than-$950,000 award from the National Science Foundation (NSF) to partner with rural schools in South Carolina to make computer science fun and accessible to middle school students and those with learning disabilities and emotional/behavioral disorders.
According to Danielle Herro, associate professor in the College and principal investigator on the project, the research aims to help these students hone computer science skills that will likely be useful in many facets of their everyday lives. Herro said that can be achieved through a strong partnership with teachers.
“Data science knowledge certainly helps a person understand computer algorithms, but it can also help them make good decisions about banking, better understand how to protect the environment or understand statistics about how