When Brian Janous started at Microsoft in 2011 as a data center utility architect, he joined at a time when energy and sustainability issues were still nascent.
“I was the first person that was brought into the organization to work on energy and sustainability issues. This was back in the time when it … certainly wasn’t clear to me why a company like Microsoft even needed someone like me,” Janous told CNBC by phone.
“And the person that was hiring me, (said), ‘I really think this whole cloud thing is going to be a big deal. And I think energy is going to be really important to the future of our company.’ And he was clearly correct. Obviously, over the last several years, as the cloud has really exploded, energy and our environmental footprints have become increasingly important issues,” he added.
The U.S. government estimated that data centers in the
NASA’s next mission with SpaceX will launch “no sooner than early-to-mid November,” the agency announced Saturday.
That mission, called Crew-1, will ferry four astronauts to the International Space Station and back.
The launch was previously slated for Halloween. The delay allows SpaceX to investigate an issue with its Falcon 9 rocket engines.
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NASA’s four-astronaut team will have to wait a little longer to visit the International Space Station. The agency announced Saturday that Crew-1, its joint mission with SpaceX, won’t take off until at least early-to-mid November.
The mission was previously scheduled for 2:40 a.m. ET on October 31. The latest delay allows SpaceX to evaluate an with its Falcon 9
Astronauts make round trip to space station from U.S. soil
NASA astronaut Douglas Hurley (C) waves to onlookers as he boards a plane at Naval Air Station Pensacola to return him and NASA astronaut Robert Behnken home to Houston a few hours after the duo landed in their SpaceX Crew Dragon Endeavour spacecraft off the coast of Pensacola, Fla,, on August 2, 2020. Photo by Bill Ingalls/NASA | License Photo
Hurley is helped out of the SpaceX Crew Dragon Endeavour spacecraft onboard the SpaceX GO Navigator recovery ship after he and NASA astronaut Robert Behnken landed in the Gulf of Mexico. Photo by Bill Ingalls/UPI
NASA astronaut Robert Behnken smiles before being helped out of the SpaceX Crew Dragon Endeavour spacecraft. Photo by Bill Ingalls/NASA
Behnken (L), and Hurley are seen inside the Crew Dragon onboard the SpaceX GO Navigator recovery ship shortly after landing in the Gulf of Mexico.
WASHINGTON — NASA is delaying the launch of the first operational SpaceX commercial crew mission to the first half of November to provide more time to review a problem during a recent Falcon 9 launch attempt.
NASA announced Oct. 10 the Crew-1 mission, which was scheduled to launch on a Falcon 9 in the early morning hours of Oct. 31 from the Kennedy Space Center, will now launch no earlier than early to mid-November.
The delay, the agency said, will provide more time for SpaceX “to complete hardware testing and data reviews as the company evaluates off-nominal behavior of Falcon 9 first stage engine gas generators observed during a recent non-NASA mission launch attempt.” NASA did not identify the specific launch attempt in question, but an Oct. 2 launch of a Falcon 9 carrying a GPS 3 satellite was scrubbed just two seconds before liftoff because of SpaceX Chief Executive
NORWICH, England, Oct. 7, 2020 /PRNewswire/ — BizClik Media announced today the launch of the October edition of Technology magazine.
In this month’s cover feature, we speak to Suhas Uliyar, VP Digital Assistant, AI & Integration at Oracle. Uliyar offers his insights into how AI services are revolutionising the ways companies can interact with customers.
“What we did was build an AI-powered digital assistant,” says Uliyar. “It’s essentially your one window through which you interact with all these other chatbots, which are subject matter experts, and which know how to then connect to the system of record. With other solutions, you ask for a specific skill to do something right here. With us, it’s all implicit.”
Our Top 10, meanwhile, involves us looking into the world’s most valuable technology unicorns (startups worth over $1bn). While the number of tech unicorns continues to bloom, there is considerable difference
Sen. Kamala HarrisKamala HarrisOvernight Defense: Top military officers quarantine after positive COVID case | Distracted pilot, tech issues led to F-35 crash It matters: Kamala Harris and the VP debate CDC director says it’s safe for Pence to take part in debate MORE (D-Calif.) raised the issue of President TrumpDonald John TrumpTrump and Biden’s plans would both add to the debt, analysis finds Trump says he will back specific relief measures hours after halting talks Trump lashes out at FDA over vaccine guidelines MORE‘s tax returns during Wednesday’s vice presidential debate, in an effort to contrast Democratic presidential nominee Joe BidenJoe BidenTrump and Biden’s plans would both add to the debt, analysis finds Trump says he will back specific relief measures hours after halting talks Chance the Rapper, Demi Lovato to play digital concert to encourage voting MORE with Trump on the issue of transparency.
The popular LGBT+ hook-up app Grindr has fixed a glaring security flaw that allowed hackers to take over any account if they knew the user’s registered email address, TechCrunch reports.
Wassime Bouimadaghene, a French security researcher, originally uncovered the vulnerability in September. But after he shared his discovery with Grindr and was met with radio silence, he decided to team up with Australian security expert Troy Hunt, a regional director at Microsoft and the creator of the world’s largest database of stolen usernames and passwords, Have I Been Pwned?, to draw attention to an issue that put Grindr’s more than 3 million daily active users at risk.
Hunt shared these findings with the outlet and on his website Friday, explaining that the problem stemmed from Grindr’s process for letting users reset their passwords. Like many social media sites,
Violence against animals in video games is ubiquitous. Players can kill or torture animals in various popular games, including Minecraft and Grand Theft Auto V. The rise of this (increasingly realistic) trend in games, along with people’s tendency to go along with it, raises important questions.
Violence against humans in video games has long been contentious—underpinned by the never-ending debate over whether on-screen violence begets the real thing. But violence against animals in video games has attracted considerably less attention.
In a recently published paper, we argue there is good reason to think violence against animals in video games is problematic—perhaps even more so than in-game violence against humans. We think game violence against animals is more likely to promote disrespect for their living counterparts.
The jury is out
In 2005, Australia banned a first-person shooter game called Postal 2, in which players could mutilate and desecrate (virtual) human bodies.
The US Department of Homeland Security is giving federal agencies until midnight on Tuesday to patch a critical Windows vulnerability that can make it easy for attackers to become all-powerful administrators with free rein to create accounts, infect an entire network with malware, and carry out similarly disastrous actions.
Zerologon, as researchers have dubbed the vulnerability, allows malicious hackers to instantly gain unauthorized control of the Active Directory. An Active Directory stores data relating to users and computers that are authorized to use email, file sharing, and other sensitive services inside large organizations. Zerologon is tracked as CVE-2020-1472. Microsoft published a patch last Tuesday.
An unacceptable risk
The flaw, which is present in all supported Windows server versions, carries a critical severity rating from Microsoft as well as a maximum of 10 under the Common Vulnerability Scoring System. Further raising that stakes was the release by multiple researchers of proof-of-concept