Nvidia CEO Jensen Huang compares the Omniverse and the metaverse

Nvidia announced yesterday it was launching an open beta for the Omniverse, a virtual environment the company describes as a “metaverse” for engineers.

CEO Jensen Huang showed a demo of the Omniverse, where engineers can work on designs in a virtual environment, as part of the keynote talk at Nvidia’s GPU Technology Conference, a virtual event being held online this week. More than 30,000 people from around the world have signed up to participate.

The Omniverse is a virtual tool that allows engineers to collaborate. It was inspired by the science fiction concept of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. I asked Huang whether Nvidia was interested in creating the consumer version of the metaverse, and what technology would be needed to create it.

Huang said Nvidia’s view of the metaverse is threefold.

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Nvidia Fall GTC 2020 Roundup: A6000 GPU, Omniverse, More

“The age of A.I. has begun,” Nvidia CEO Jensen Huang declared at this year’s GTC. At its GPU Technology Conference this year, Nvidia showcased its innovation to further A.I., noting how the technology could help solve the world’s problems 10 times better and faster.

While Nvidia is most well-known for its graphics cards — and more recently associated with real-time ray tracing — the company is also driving the behind-the-scenes innovation that brings artificial intelligence into our daily lives, from warehouse robots that pack our shipping orders, to self-driving cars and natural language bots that deliver news, search, and information with little latency or delay.

“We love working on extremely hard computing problems that have great impact on the world,” Huang said, noting that the company now has 110 SDKs that target the more than 1 billion CUDA-compatible GPUs that have been shipped. The company says more than 6,500 startups

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