Logistics Solutions Sales Leader Will Bolster and Expand on Growing Demand for Company’s Autonomous Mobile Robots and Workflow Orchestration Software
Vecna Robotics, the autonomous mobile robot and workflow orchestration company, today announced the appointment of Jeff Huerta to Senior Vice President of Sales. Huerta’s responsibilities will focus on scaling Vecna Robotics’ sales operations to meet the explosive demand for its world-class robotics platforms and orchestration software.
Huerta brings more than 15 years of automation leadership experience to Vecna Robotics, with a strong track record of building world-class sales operations. Prior to joining Vecna Robotics, Huerta was Vice President of North America Sales at Balyo, where he led the go-to-market strategy for the company’s self-guided trucks. Previously, Jeff held sales and marketing positions with SICK, where he managed and developed the OEM packaging sales team for the North American market.
“We have the opportunity to change the way people view robotics—specifically,
Today BCR announced that Keith Williams has joined the company as vice president of sales and marketing. Bringing more than 38 years of experience across water and wastewater treatment technologies, Mr. Williams will lead BCR’s sales team with a focus on municipal markets. This will include managing and growing industry relationships with rep firms who bring technologies to municipal wastewater treatment plants within their regional markets.
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Water industry Veteran, Keith Williams, joins BCR Inc. to head up Sales and Marketing. (Photo: Business Wire)
“We are excited to have Keith onboard to continue to grow sales outreach across the range of decision makers involved with the selection of biosolids process technology,” said Joshua Scott, BCR CEO. “With Keith’s sales leadership and guidance, our goal is to become one of the industry leaders for biosolids treatment technology.”
Given the imminent arrival of the PlayStation 5 and Xbox Series X, the recent releases of games like like Crash Bandicoot 4 and Star Wars: Squadrons, and with countless blockbusters on the horizon, you’d be forgiven for losing track of every major gaming development–even if they had the potential to fundamentally transform the way the industry operates. This month, ProbablyMonsters took another step towards shaping how games could be made, and it’s one you shouldn’t overlook.
The company, which exists to “unite, guide, and empower talented teams to create exceptional interactive experiences”, announced the creation of its third, yet-unnamed studio, led by creatives from the critically acclaimed Borderlands and Torchlight franchises. The chief architect behind this, ex-Bungie CEO Harold Ryan, is no stranger to success–and he doesn’t plan on breaking old